← Enular Atelier

Horse Man

Changelog

What has shipped, and what is still on the way. Newest updates are listed first.

Server Status

  • iOS: Live
  • Android: Live

Developer Roadmap

  • Weekly events
  • Sound effects
  • Guilds
  • UI and Animation improvements

v 1.3.24

  • UI updates
  • QoL: Added a 4x battle speed toggle
  • Minor balance adjustments

v 1.3.23

  • Balance: Control resist no longer prevents buff removal
  • Balance: Buff prevention can no longer be cleansed
  • New buff: Insulated, for Idols and Pilgrims. Prevents buff removal and stops buffs from being prevented
  • Added a Pity Counter
  • UI improvements

v 1.3.21 / 1.3.22

  • Fixed raid bosses not being stunned on the first turn
  • Raised weekend raid bosses' secondary factions to T5

v 1.3.20

  • Balance: Control resist prevents buff removal
  • Balance: Reflected damage no longer triggers on-damage-dealt or on-damage-taken passives
  • Balance: Parasite is now unresistable and uncleansable
  • Raids: Weekday bosses start stunned for 1 turn
  • Raids: Defense ward halves defense reduction, and defense cannot drop below 0
  • Raids: Reset tokens no longer reset raid boss rewards
  • Raids: Weekday bosses drop attribute tomes as a daily reward
  • Raids: Weekend bosses drop Hosts Above and Realm Eater
  • QoL: Item skills now show in the inventory
  • QoL: The selected category persists between Active and Passive ability tabs
  • QoL: PvP and Events show an indicator for unclaimed daily rewards
  • Timers now use server time
  • Performance: mutation writes optimised
  • Fixed nearby locations triggering random battles
  • Tutorial improvements

v 1.3.19

  • Raids: Bosses enter Contingency at round 11. They cleanse debuffs, reset cooldowns, and can no longer be controlled
  • Moved passive and active tomes to more farmable sources
  • Sight balance tweaks
  • Travel system updated. Feedback is welcome if the new flow feels too disruptive
  • Onboarding and tutorial improvements

v 1.3.18

  • Raids: 7 daily raids against bosses that cannot be defeated. Rewards and leaderboards are based on damage dealt
  • Raids: Bosses have 100,000+ HP, 99% reduction from percent-HP attacks (Deathmark still deals 1,000+), 95% reduction from remove-half-shields, and permanently gain 50 stacking damage and 100 stacking defense each round
  • Raids: Standard rewards for this release
  • QoL: Ability reset scrolls and Ritual of Total Reset refund 50% of resources spent on abilities and faction levels
  • QoL: Ritual of Total Reset is now farmable
  • Codex entity pages list the quests where that entity appears
  • Balance: Unyielding can be removed or prevented by buff removal and buff disruption
  • Minor onboarding, UI, and portrait adjustments

v 1.3.16 / 1.3.17

  • QoL: Formations save between battles and quests, except quests with a party size limit or NPC allies
  • QoL: Factions moved to the top of the unit info panel
  • QoL: Identical equipment stacks up to 10, and multiple items can be sold at once
  • QoL: The selected party member persists between Inventory and Party
  • QoL: Fixed inventory and gear scroll snapping to the top
  • QoL: Consume multiple party essence blobs and chunks at once
  • QoL: Fixed previewing Top Players in PvP
  • QoL: Larger Back buttons on major screens, and ability list scrolling
  • QoL: Party list can be side-scrolled with left and right arrows
  • Battle guide added to the Codex, under Factions > Index
  • Balance: Shared Pain chains at most 3 times
  • Balance: Control resist prevents Disarm. A resisted Disarm can still be countered
  • Balance: Stun and Betray are unresistable and uncleansable, and are still suppressed by control resist
  • Balance: Percent ward reduces Deathmark to 50% of max HP as true damage
  • 5 new player portraits, 6 in total. 3 are unlocked by default
  • 2 new companion portraits per party member. For now they are rewards on current level 35 and 40 quests and the 8 level 70 faction leader quests. Dedicated level 35 and level 65 companion quests, with a party size of 2, will unlock them later
  • Added a ring for donors, or for free if you ask and have a reason
  • Timers and daily clears no longer use device time
  • Daily bounties exclude ally-only entities, and targets are within 15 levels of you
  • Secret companion drop rate raised from 1% to 5%

v 1.3.15

  • Lowered equipment requirements
  • Reduced certain tracking and analytics features

v 1.3.14

  • Equipment stat requirement and bounty adjustments
  • One-time developer message popup added

v 1.3.13

  • QoL: Added 2x and 3x battle speed toggles

v 1.3.12

  • Major battle animation improvements
  • Tutorial and general UI improvements

v 1.3.11

  • Quests: Minor entity position changes
  • Analytics: Added Tenjin and AppLovin integration

v 1.3.10

  • Added Guest accounts and in-game account linking

v 1.3.9

  • New effects: Obscured, Evasion prevention, Uncounterable
  • Balance changes: Desecrator ^, Overseer ^, Idol ^, Pilgrims v, Tyrants v, Lightbearers v
  • Balance changes: Reduced AP gain, more ways to reduce cooldowns
  • Bug fix: Animation effects persisting after leaving battle
  • Quests: 4 new Quests, lore message updates, quest entity balancing
  • Entities: 20 new entities, 3 new groups

v 1.3.8

  • Initial public store release - Beta version