← Enular Atelier
Horse Man
Changelog
What has shipped, and what is still on the way. Newest updates are listed first.
Server Status
- iOS: Live
- Android: Live
Developer Roadmap
- Weekly events
- Sound effects
- Guilds
- UI and Animation improvements
v 1.3.24
- UI updates
- QoL: Added a 4x battle speed toggle
- Minor balance adjustments
v 1.3.23
- Balance: Control resist no longer prevents buff removal
- Balance: Buff prevention can no longer be cleansed
- New buff: Insulated, for Idols and Pilgrims. Prevents buff removal and stops buffs from being prevented
- Added a Pity Counter
- UI improvements
v 1.3.21 / 1.3.22
- Fixed raid bosses not being stunned on the first turn
- Raised weekend raid bosses' secondary factions to T5
v 1.3.20
- Balance: Control resist prevents buff removal
- Balance: Reflected damage no longer triggers on-damage-dealt or on-damage-taken passives
- Balance: Parasite is now unresistable and uncleansable
- Raids: Weekday bosses start stunned for 1 turn
- Raids: Defense ward halves defense reduction, and defense cannot drop below 0
- Raids: Reset tokens no longer reset raid boss rewards
- Raids: Weekday bosses drop attribute tomes as a daily reward
- Raids: Weekend bosses drop Hosts Above and Realm Eater
- QoL: Item skills now show in the inventory
- QoL: The selected category persists between Active and Passive ability tabs
- QoL: PvP and Events show an indicator for unclaimed daily rewards
- Timers now use server time
- Performance: mutation writes optimised
- Fixed nearby locations triggering random battles
- Tutorial improvements
v 1.3.19
- Raids: Bosses enter Contingency at round 11. They cleanse debuffs, reset cooldowns, and can no longer be controlled
- Moved passive and active tomes to more farmable sources
- Sight balance tweaks
- Travel system updated. Feedback is welcome if the new flow feels too disruptive
- Onboarding and tutorial improvements
v 1.3.18
- Raids: 7 daily raids against bosses that cannot be defeated. Rewards and leaderboards are based on damage dealt
- Raids: Bosses have 100,000+ HP, 99% reduction from percent-HP attacks (Deathmark still deals 1,000+), 95% reduction from remove-half-shields, and permanently gain 50 stacking damage and 100 stacking defense each round
- Raids: Standard rewards for this release
- QoL: Ability reset scrolls and Ritual of Total Reset refund 50% of resources spent on abilities and faction levels
- QoL: Ritual of Total Reset is now farmable
- Codex entity pages list the quests where that entity appears
- Balance: Unyielding can be removed or prevented by buff removal and buff disruption
- Minor onboarding, UI, and portrait adjustments
v 1.3.16 / 1.3.17
- QoL: Formations save between battles and quests, except quests with a party size limit or NPC allies
- QoL: Factions moved to the top of the unit info panel
- QoL: Identical equipment stacks up to 10, and multiple items can be sold at once
- QoL: The selected party member persists between Inventory and Party
- QoL: Fixed inventory and gear scroll snapping to the top
- QoL: Consume multiple party essence blobs and chunks at once
- QoL: Fixed previewing Top Players in PvP
- QoL: Larger Back buttons on major screens, and ability list scrolling
- QoL: Party list can be side-scrolled with left and right arrows
- Battle guide added to the Codex, under Factions > Index
- Balance: Shared Pain chains at most 3 times
- Balance: Control resist prevents Disarm. A resisted Disarm can still be countered
- Balance: Stun and Betray are unresistable and uncleansable, and are still suppressed by control resist
- Balance: Percent ward reduces Deathmark to 50% of max HP as true damage
- 5 new player portraits, 6 in total. 3 are unlocked by default
- 2 new companion portraits per party member. For now they are rewards on current level 35 and 40 quests and the 8 level 70 faction leader quests. Dedicated level 35 and level 65 companion quests, with a party size of 2, will unlock them later
- Added a ring for donors, or for free if you ask and have a reason
- Timers and daily clears no longer use device time
- Daily bounties exclude ally-only entities, and targets are within 15 levels of you
- Secret companion drop rate raised from 1% to 5%
v 1.3.15
- Lowered equipment requirements
- Reduced certain tracking and analytics features
v 1.3.14
- Equipment stat requirement and bounty adjustments
- One-time developer message popup added
v 1.3.13
- QoL: Added 2x and 3x battle speed toggles
v 1.3.12
- Major battle animation improvements
- Tutorial and general UI improvements
v 1.3.11
- Quests: Minor entity position changes
- Analytics: Added Tenjin and AppLovin integration
v 1.3.10
- Added Guest accounts and in-game account linking
v 1.3.9
- New effects: Obscured, Evasion prevention, Uncounterable
- Balance changes: Desecrator ^, Overseer ^, Idol ^, Pilgrims v, Tyrants v, Lightbearers v
- Balance changes: Reduced AP gain, more ways to reduce cooldowns
- Bug fix: Animation effects persisting after leaving battle
- Quests: 4 new Quests, lore message updates, quest entity balancing
- Entities: 20 new entities, 3 new groups
v 1.3.8
- Initial public store release - Beta version